Trait Dice Roller


Dice Step Chart

Wait, What? What the heck is "Step/Static Target"?

One game rule option is to assign Static Numbers for targets such as Dodge or Endurance rolls instead of rolling them each time to speed up game play. This will play in relatively "easy mode" for the players though as the steps are quite below the average roll. This number is a low-average roll which does not include the chances of the Wild Die exploding.

Internally we use this as a "step" to calculate the Dice and Pips to quickly generate the following table which is usable in any OpenD6 game.

Behind the Scenes we assign all Abilities and Skills a step number so it's easier to just increment or decrement this step number on advancement. In addition, this makes calculating skills+attribute super fast and simple.

Step/Static TargetAverage RollDiceBase Cost to Raise
33.51D1
44.51D+11
55.51D+21
672D2
782D+12
892D+22
910.53D3
1011.53D+13
1112.53D+23
12144D4
13154D+14
14164D+24
1517.55D5
1618.55D+15
1719.55D+25
18216D6
19226D+16
20236D+26
2124.57D7
2225.57D+17
2326.57D+27
24288D8
25298D+18
26308D+28
2731.59D9
2832.59D+19
2933.59D+29
303510D10
313610D+110
323710D+210
3338.511D11
3439.511D+111
3540.511D+211
364212D12